feat: Add ROCm support and update Ollama configurations
- Created ansible playbooks for setting up AMD ROCm container environment. - Added ROCm and AMD Graphics repositories in ansible tasks. - Installed necessary ROCm packages including rocm-dkms and developer tools. - Updated Dockerfile for Ollama to use version 0.13.4 and created a new Dockerfile for ROCm support. - Enhanced game station scripts for better performance and added MangoHud configuration. - Modified systemd service files to allow CPU core allocation. - Updated playbooks for Ollama and Qwen2 to include new configurations and environment variables. - Added Wake-on-LAN systemd service configuration. - Updated Terraform configurations to include secret management for the web UI. - Refactored Kubernetes deployment for open-webui to include secret handling and improved volume management.
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@@ -10,13 +10,14 @@ CONF_FILE="$HOME/.config/gamescope/gamescope.conf"
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RESOLUTION=${RESOLUTION:-1920x1080}
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WIDTH="${RESOLUTION%x*}"
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HEIGHT="${RESOLUTION#*x}"
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FRAMERATE=${FRAMERATE:-60}
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export __GL_GSYNC_ALLOWED=1
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export __GL_VRR_ALLOWED=1
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export __GL_SHADER_DISK_CACHE=1
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export __GL_SYNC_TO_VBLANK=0
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export LIBVA_DRIVER_NAME=nvidia
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export __GLX_VENDOR_LIBRARY_NAME=nvidia
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export LIBVA_DRIVER_NAME=nvidia
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export NVD_BACKEND=direct
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GAMESCOPE_BIN="$(command -v gamescope || true)"
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@@ -45,6 +46,15 @@ if [[ -z $tmpdir || -z ${XDG_RUNTIME_DIR+x} ]]; then
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exit 0
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fi
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# Setup MangoHud config file in temp directory
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export MANGOHUD_CONFIGFILE="${tmpdir:+$tmpdir/mangohud.config}"
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# Initially write no_display to our config file
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# so we don't get mangoapp showing up before Steam initializes
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# on OOBE and stuff.
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mkdir -p "$(dirname "$MANGOHUD_CONFIGFILE")"
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echo "no_display" > "$MANGOHUD_CONFIGFILE"
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# Chromium (and therefore Steam) ignore XCursor and use on the GTK config
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kwriteconfig6 --file gtk-3.0/settings.ini --group Settings --key gtk-cursor-theme-name steam
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@@ -21,7 +21,7 @@ export VKD3D_SWAPCHAIN_LATENCY_FRAMES=3
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# Let's try this across the board to see if it breaks anything
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# Helps performance in HZD, Cyberpunk, at least
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# Expose 8 physical cores, instead of 4c/8t
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export WINE_CPU_TOPOLOGY=8:0,1,2,3,4,5,6,7
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# export WINE_CPU_TOPOLOGY=8:0,1,2,3,4,5,6,7
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# To expose vram info from radv's patch we're including
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export WINEDLLOVERRIDES=dxgi=n
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@@ -20,7 +20,7 @@ if [[ $# -eq 1 ]]; then
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exit 0
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;;
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"stable" | "rc" | "beta" | "bc" | "preview" | "pc" | "main" | "staging")
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log "Branch '$1' requested"
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log "Branch '$1' requested"
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exit 0
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;;
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esac
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@@ -12,4 +12,5 @@ Description=User Core Session Slice
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Documentation=man:systemd.special(7)
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[Slice]
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CPUWeight=100
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CPUWeight=100
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# AllowedCPUs={{ general_cores }}
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@@ -12,4 +12,5 @@ Description=User Core Session Slice
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Documentation=man:systemd.special(7)
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[Slice]
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CPUWeight=100
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CPUWeight=100
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# AllowedCPUs={{ general_cores }}
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@@ -6,3 +6,4 @@ After=graphical-session.target
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ExecStart=/usr/local/bin/steamos
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EnvironmentFile=%t/steamos-environment
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Restart=on-failure
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# AllowedCPUs={{ general_cores }}
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@@ -12,4 +12,5 @@ Description=User Core Session Slice
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Documentation=man:systemd.special(7)
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[Slice]
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CPUWeight=100
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CPUWeight=100
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# AllowedCPUs={{ sunshine_cores }}
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